Jackson Kerbs Interactive Design

 




Projects ︎


  1. Obsidian by Badg

  2. The Inframent

  3. Data Health

  4. Age of fog

  5. EAVESDROPPING

  6. The oath

  7. Design Week

  8. Privacy Suit


view the archive. ︎


Explorations ︎︎︎


  1. In Particulates ESS (Chicago)
  2. CanyonLands installation (SLC)
  3. Prototyping_JAW



Info


Jackson is a multi-disciplinary designer working in product and experience design. His interests lie in the hidden truths that can be revealed through investigation of technology, human ecologies, and the translation of data.

He utilizes design thinking + grounded research to derive digital language, dissolve a traditional discipline, and open up his field of view to areas of interdisciplinary design. He utilizes research methods, human-centered systems, and investigative design practice.


Mark




Obsidan by BADG
DIGITAL PRODUCT / 2018
Visit Live Project ︎︎︎
Role: Designer
From HKEK










The Obsidian home explores spaces for Black families to thrive, embrace ancestral futures, technological futures, sustainable futures, and joyful futures in virtual dwelling. The home embraces a multiplicity of Black family identities and features a collection of items from Black designers.


The Obsidian Concept House website provides a 360 degree walkthrough experience of the virtual home and property, including diverse multi-media content accessed on the central web platform.

When researching the exploration experience it was important to us that the integrity of information was preserved through scale. Just as a museum map guides the patron through their discovery, the Obsidian dreamscape should offer locational context in the virutal space while allowing room for the visitor’s questions and imagination.



Floor Taxonomy





When researching the exploration experience it was important to us that the integrity of information was preserved through scale. Just as a museum map guides the patron through their discovery, the Obsidian dreamscape should offer locational context in the virutal space while allowing room for the visitor’s questions and imagination.”.

Our team was challenged with facillitating a clear navigation experience that prioritized the user’s personal body through the virtual space. This included a “you are here” mini-map and a navigation that reveals more detail with each level of scale — Landscape, House, Room, Object. The Index of the web experience organizes the 28 cameras into 4 floors of the house represented through an interactive, isometric navigation.







Concept


Magma Transition Exploration
Magma Transition Exploration

The transitional shader morphs each scene into the next; rapidily cooling and hardening into views of the house. Obsidian is a dynamic material, slowly moving, solidifying. As the visitor explores the BADG dreamscape, the “magma” transition interpolates scenes in the dreamscape. 


UI



Our team explored methods to overlay an interface to the 3D room renders allowing the user to navigate the 360 views and explore the various works throughout the home. This includes 4 floors of the virtual architecture and the artist’s content within through informational hotspots attached in the 3D spaces.



Desktop Screens

Desktop Screens

Mobile Screens




Creative Direction  



Our team maintained constant collaboration with the client for storytelling, Autodesk for renders, and our development team to insure the creative direction and client’s story was fully backed





Special Thanks

Giulia Bocci, Producer
Marcin Kurylak, Master of Development
Patrick Finn, Intro Animation



Mark